AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games Performance in Sweden Q4 2022
Discover the performance trends of the top 5 shoot'em up games in Sweden during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five shoot'em up games in Sweden showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the data collected by Sensor Tower.
Survivor!.io from HABBY experienced fluctuating weekly revenue, starting at approximately $19.8K in late September and ending the year at around $13K. The game saw a peak in weekly revenue in mid-December at $15.8K. Weekly downloads trended downward initially, from 9.6K at the end of September to 2.9K in early December, but picked up again to 5K by the end of the year. Active users saw a general decline from 34.2K to 20.5K in early December, followed by a rise to 26K by year-end.
Archero, also from HABBY, had a relatively steady performance. Weekly revenue ranged from $3.5K to $6.4K, with the highest revenue recorded in the last week of December. Downloads were stable, fluctuating between 300 and 533 per week. Active users remained consistent, hovering around 6.9K at the beginning and ending at approximately 5.7K.
Azur Lane by YOSTAR LIMITED had a mixed quarter. Weekly revenue saw a high of $5.6K in mid-December, while most weeks recorded revenue below $1.7K. Downloads were minimal, staying below 83 per week throughout the quarter. Active users showed little variation, staying around 324 to 338.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. showed an increase in weekly revenue towards the end of the year, peaking at $3.5K in late December. Weekly downloads remained relatively stable, ranging from 2.1K to 2.9K. The game maintained a consistent number of active users, starting at 16.1K and ending the year at around 16.9K.
Hunt Royale: Action RPG Battle by BoomBit, Inc. had variable weekly revenue, reaching a high of $4.2K in mid-December. Downloads were low, with a weekly peak of just 201 and a low of 62. Active users showed a downward trend initially, from 702 at the end of September to 385 in late November, but recovered slightly to 522 by the end of December.
For more detailed insights and data, visit Sensor Tower.